![]() ![]() Armor: Heavy (25% damage from Anti-Strike Craft Frigates, Fighters, Colonization Frigates, and Scout Frigates 75% damage from Long Range Frigates 125% damage from Light Frigates, Support Cruisers, and Siege Vessels 50% damage from Bombers 125% damage from Heavy Combat Cruisers and full damage from capital ships).They are weakest against the fast and powerful light frigate. Being somewhat fragile and possessing no other armaments besides the strike craft they carry, these cruisers are vulnerable to attack by other ships unless properly escorted. These cruisers carry squadrons of strike craft into battle. Damage: Anti-Light (200% damage to Bombers, Siege Frigates, Long Range Frigates, Colonization Frigates, and Construction Frigates 50% damage to Light Frigates, Anti-Strike Craft Frigates, Support Cruisers, Light Carriers and Capital Ships full damage to Fighters).Armor: Light (200% damage from Scout Frigates and Fighters 75% damage from Light Frigates, Siege Frigates, and Support Cruisers 50% damage from Bombers 75% damage from Capital Ships full damage from everything else).With the deployment of Mines, these frigates gained the Reveal Mines ability to counter them. Be sure to turn on auto-attack if you want to use them in combat. Although weak individually, scouts are very inexpensive to build and in sufficient numbers are actually respectable combat units. All scout frigates have the Explore ability which can be activated to automate exploration. ![]() These frigates are used to scout out planets and harass enemy supply lines later in the game. This page describes which types of ship are effective against which other types, but for a quick overview, see Counters. Each core faction also gained a new capital ship. The three factions have fractured into Loyalist and Rebel camps, that have their own variants of the Titans and Corvettes. In the Sins of a Solar Empire: Rebellion stand-alone expansion, Titans have become the largest and most powerful ships, dwarfing any known ship, and Corvette Corvettes bridge the gap between Strike Craft and Frigates. Each of the three factions possesses a unique set of ships, but they all fulfill the same general roles, however, unique ships appear in the two micro-expansions. In the Sins of a Solar Empire: Diplomacy micro-expansion, Envoy Cruisers expanded the diplomacy aspect. In the Sins of a Solar Empire: Entrenchment micro-expansion, Starbases are the largest and most powerful military structures, but are extremely expensive, while Anti-Structure Cruisers provide the firepower to counter Starbases, and Mines change the shape of the battlefield. Capital Ships were the largest and most powerful ships, until the addition of Titans, but are very expensive they can be upgraded in level with a maximum level of 10, making them superior to all vessels within their respective fleet. Cruisers are larger than frigates and perform more specific roles such as carrying strike craft, supporting fleet operations, or direct heavy assault. Frigates are the most common ships that fulfill a variety of functions from scouting to colonization. Strike Craft are the smallest ships and must be carried into battle by larger ships. There are six main types of ships in Sins of a Solar Empire.
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